Category Archive 'Games'
04 May 2012

Walden: The Game

Games, Henry David Thoreau, National Endowment For the Arts

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Henry David Thoreau’s cabin at Walden Pond

Henry David Thoreau went to jail rather than pay taxes to local government (when he objected to federal policies, including the Mexican War and the Constitutional tolerance of Slavery), so naturally enough the same federal government, through its National Endowment for the Arts, is using tax money to fund creation by a group of academics at the University of Southern California of a Thoreau’s Walden “game.”

Lead game designer, USC Associate Professor Tracy Fullerton explains that they are designing “a rich simulation of the woods, filled with the kind of detail that Thoreau so carefully noted in his writings.”

The simulation will “mimic the meditative outdoor life described in Thoreau’s best-known work, written about his two years spent living in a cabin on the shores of Walden Pond in Concord, Mass. The digital Walden Pond will showcase a first-person point-of-view where you can wander through the lush New England foliage, stop to examine a bush and pick some fruit, cast a fishing rod, return to a spartan cabin modeled after Thoreau’s and just roam around the woods, grappling with life’s unknowable questions.”

It is intended to serve as “an introduction for young people, who might not have read the book yet.”

There you are, $40 Grand of your tax dollars for a visual Cliff Notes experience of walking in the woods, picking berries, catching a perch, &c.

It doesn’t sound to me as if the designers have given any thought to score keeping.

Some suggestions:

Work in family pencil factory for cash —minus 10 points

Pick a quart of huckleberries —plus 10 points

Eat a groundhog —plus 30 points, but you become sick to your stomach and lose half your movement allowance for three turns

Make a campfire—plus 5 points, but you must roll dice. If you roll a pair, you have accidentally started a fire and will burn 300 acres of woods and lose 100 points

Sponge off Emerson—minus 10 points

17 Apr 2012

Gaming With Pretension

Design, Games, Jonathan Blow

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Jonathan Blow produces games which are less violent and more pretentious than conventional gun-them-down and blow-them-up games.

The Atlantic really buys into to all this, and lavishes praise on a fellow whose approach to gaming sounds to me a lot like films by Alain Resnais.


[W]hat makes Blow’s games so remarkable[is, that] at great personal expense, in ways no other developer has even attempted, he struggles to communicate a deeply authentic vision of the meaning of human existence. With both of his games, Blow strives to use the unique language of video games to impart the wisdom he has gained the hard way in his life. In The Witness, he hopes to help players try to “step outside their human viewpoint and see what the world is.” And in Braid, he sought to communicate something more personal still. ...

[W]hat he is [is]—a spiritual seeker, questing after truth in an as-yet-uncharted realm. These are the terms in which he sees his art. “People like us who are doing something a little different from the mainstream have each picked one direction that we strike out in into the desert, but we’re still not very far from camp,” he told me. “There’s just a huge amount of territory to explore out there—and until you have a map of that, nobody can say what games can do.

07 Mar 2012

Gaming Is Good for You

Games, Warcraft

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World of Warcraft

Robert Lee Hotz, in the Wall Street Journal, describes recent academic studies contending that gaming quickens the eye, speeds the reflexes, and keep’s the predatory human brain alert. Lots of us knew all that already.

One particular statistic stood out.


[T]oday’s average gamer is 34 years old and has been playing electronic games for 12 years, often up to 18 hours a week. By one analyst’s calculation, the 11 million or so registered users of the online role-playing fantasy World of Warcraft collectively have spent as much time playing the game since its introduction in 2004 as humanity spent evolving as a species—about 50 billion hours of game time, which adds up to about 5.9 million years.

Hat tip to Karen L. Myers.

21 Feb 2012

Zombie Trailer Park

Games, Zombies

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Addictive. Play here.

30 Jan 2012

African Bull Frog Plays Ant Crusher

Amusement, Games, Natural History

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15 Dec 2011

Even Australian Lizards Like Video Games

Amusement, Games, Natural History

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Genus Pogona.

04 Dec 2011

International Red Cross Contemplates Regulating Gaming

Bizarre, Games, Geneva Convention, International Red Cross, War Crimes, War Gaming

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Watch out, war criminals, Amnesty International was trying this week to get former president George W. Bush arrested by such impeccable democracies as Ethiopia, Tanzania, and Zambia for war crimes against terrorists, and soon the International Red Cross may be coming after you for laying down that land mine in Call of Duty.

Kotaku:


One of the world’s largest and most respected humanitarian groups in the world is investigating whether the Geneva and Hague conventions should be applied to the fictional recreation of war in video games.

If they agree those standards should be applied, the International Committee of the Red Cross says they may ask developers to adhere to the rules themselves or “encourage” governments to adopt laws to regulate the video game industry.

The International Committee of the Red Cross is mandated under the Geneva Conventions to protect the victims of international and internal armed conflicts. That includes war wounded, prisoners, refugees, civilians, and other non-combatants. The question they debated this week is whether their mandate should be extended to the virtual victims of video game wars.

During this week’s 31st International Conference of the Red Cross and Red Crescent in Geneva, Switzerland, members of the committee held a side event to discuss the influence video games have on public perception and action.

“While the Movement works vigorously to promote international humanitarian law worldwide, there is also an audience of approximately 600 million gamers who may be virtually violating IHL,” according to the event’s description. “Exactly how video games influence individuals is a hotly debated topic, but for the first time, Movement partners discussed our role and responsibility to take action against violations of IHL in video games. In a side event, participants were asked: ‘What should we do, and what is the most effective method?’

“While National Societies shared their experiences and opinions, there is clearly no simple answer. There is, however, an overall consensus and motivation to take action.”

The International Red Cross made this video to document war crimes against imaginary electronic entities (IEEs).

It makes perfect sense. If Geneva Convention protections can be extended on a completely non-reciprocal basis to terrorists and illegal combatants who routinely violate those conventions and all other laws and customs of war by a simple fiat and decree expressive of an international, entirely non-democratic and unrepresentative, consensus of self-appointed elite holier-than-thous, why shouldn’t entirely fictive and imaginary electronic entities not be entitled to receive the same kinds of rights and immunities from the same sources on the basis of similar reasoning and procedures?

Hat tip to Walter Olson.

28 Oct 2011

The Birds of Anger

Alfred Hitchcock, Film, Games, Parody

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If Angry Birds was a Hitchcock movie…

Hat tip to Ben Slotznick.

27 Sep 2011

Hunting Season

Games, Humor, Photoshop

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Hat tip to Karen L. Myers.

14 Sep 2011

Apple Bans Commie Game App For Smearing the Phone You Play It On

Apple, Communists, Games, Propaganda, Technology

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PhoneStory
Use your armed guards to make those children mine the Coltan faster.

Gamasutra reports that those corporate fascists over at Apple actually had the nerve to refuse to sell the game app Phone Story, by the sanctimonious Bolshie game design firm Molleindustria, via the iPhone App store, just because the app featured a series of left-wing smears directed specifically at smartphones, consumer products, and Apple.

One can picture the equivalent of Jeffrey Lebowski whining: Whatever happened to free speech, man?


[U]ntil now, few have been willing to turn the lens on this boom and examine what mass-market gadget lust is costing us ethically. Though we’ve since heard of suicides at Foxconn, deplorable working conditions and hazards to the environment involved in the manufacture of the latest hot smartphones, game developers were mostly silent—until now.

It seems natural that provocative serious games developer Molleindustria was the one to take the step. The studio, which has taken on forces like the Catholic church, McDonald’s and big oil with games like Operation Pedopriest, McDonald’s Video Game and Oiligarchy, never pulls its punches as it uses games to sharply deconstruct the social and economic constructs most people take for granted.

Its latest title, Phone Story, uses a series of minigames with voice-over narration to shed light on the human cost and high environmental impact of smartphone development. In one minigame, while the narrator explains that most electronic devices require the mining of coltan, a conflict mineral in Congo whose demand spurs war and child labor, the player must use the touch screen to guide armed soldiers to bark at exhausted child miners in order to meet the goal in time.

In another, the voice-over explains the suicides at electronics manufacturers in China, and the facile solution of “prevention nets”—while the player must catch tumbling workers using a stretched trampoline.

Of course, Phone Story is more interesting for the fact that players must interact with these messages while holding one of the devices discussed. Imagine being served hamburgers on a tour of a slaughterhouse. And all of the developer proceeds—70 percent of total App Store revenues, as per usual—will be pledged to organizations fighting corporate abuses, starting with Students and Scholars Against Corporate Misbehavior, which supports workers in abusive conditions internationally, including at Foxconn.

Or they would be, if Phone Story had been allowed to stay on the App Store. Apple yanked it just a few hours after the game was officially announced, citing four code violations: 15.2, which prohibits depictions of child abuse, and 16.1, which prohibits apps depicting “objectionable or crude” content. The other two, 21.1 and 21.2, pertain to Phone Story’s charitable bent—and they don’t seem to quite apply, intended instead for games that allow their users to make donations within a game, rather than a pledge by the developer to donate revenues.

Molleindustria makes an iPhone game to criticize the iPhone platform, and that Apple’s chosen to silence it is an interesting punctuation mark on the developer’s statement.

Gamasutra reached out to Molleindustria’s Paolo Pedercini about iPhone Story, who credits the game’s idea to recent international affairs graduate Michael Pineschi, to whom he spoke through creative activism group YesLab. At the time, Pedercini already had some unusual ideas in the works for projects that could act as commentary on gadget fetishism.

“One of them was a multi-touchable virtual-pet vagina, monologuing about technological lust and willful submission to consumerism,” he reflects. “Unfortunately, the flesh engine didn’t work as I hoped so I went for a straightforward educational game.”

But the intent was always to develop a game as commentary on the hardware industry. “Most of the adults in the Western world are somewhat aware that most of our objects are manufactured far away, in conditions that we would consider barbaric,” Pedercini says.

“A lot of tech-aware people heard about the story of the Foxconn suicides or about the issue of electronic waste,” he continues. “But with Phone Story, we wanted to connect all these aspects and present them in the larger frame of technological consumerism.”

He specifically wanted to highlight the goal that “must-have” consumer electronics culture plays in perpetuating these high-impact cycles; one of the levels of Phone Story tasks the players with tossing brand-new boxed phones to swarming would-be buyers rushing a storefront. In his view, the marketing machine that makes people believe they absolutely need an upgraded hardware device on the day it comes out is what causes extremism in the supply chain.

“We don’t want people to stop buying smartphones,” he notes, “but maybe we can make a little contribution in terms of shifting the perception of technological lust from cool to not-that-cool. This happened before with fur coats, diamonds, cigarettes and SUVs—I can’t see why it can’t happen with iPads.”

Pedercini says it was essential to use the platform itself to stage a critique of that platform. “Almost like the device itself was speaking to the user,” he suggests. “The idea was to make a sort of reminder that you can keep with you, like a way-less-permanent tattoo or a bumper sticker, something that you carry around and maybe show off as a conversation-starter.”

But although Apple’s immediate removal of Phone Story makes for an interesting conversation point, Pedercini says he never intended it to happen this way: “I’m very familiar with the App Store policy, and the game is designed to be compliant with it,” he asserts.

“If you check the guidelines, Phone Story doesn’t really violate any rule except for the generic ‘excessively objectionable and crude content’ and maybe the ‘depiction of abuse of children’. Yes, there’s dark humor and violence but it’s cartoonish and stylized – way more mellow than a lot of other games on the App Store.”

“What makes these depictions disturbing is the connection the player makes with the real-world situation,” adds Pedercini. “Of course, the goal was to sneak an embarrassingly ugly gnome into Apple’s walled garden, but not to provoke the rejection. If it was just a matter of provocation I would have gone way further.

If you’re a communist and have to have this App, you can buy it, and the rope you need to hang capitalists, via Android Market.

04 Jul 2011

Shell Game Cat

Cats, Games

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The cat Frida Kahlo and her owner says she beats the shell game two times out of three.

13 Jun 2011

T-Mobile Ad: Angry Birds in Barcelona

Entertaining Commercials, Games

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10 May 2011

You Too Can Kill Bin Laden

Games, Osama bin Laden

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Isn’t technology wonderful?

It turns out that there is a free on-line War on Terror game called Kuma War, and its developers have already uploaded Episode 107 in which the first person shooter gets to invade his compound and take out Osama bin Laden.

Via the Sun.

13 Nov 2010

Not All Real Estate Is Doing Badly

Bizarre, Games, Real Estate

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A gamer recently sold a virtual property, existing only in the context of an on-line game, for serious money.

Yahoo:


Think the rent is, in fact, too damn high? Then stay as far away from online world Entropia Universe as possible, because its real estate prices will drive you insane.

Take, for instance, what just went down on Planet Calypso, where one of Entropia’s wealthier players has sold off his interests in a “resort asteroid” for an eye-popping $635,000.

The seller is Jon Jacobs, also known as the character ‘Neverdie’. He originally purchased the asteroid in 2005—eventually converting it into the extravagant resort ‘Club Neverdie’—for the then-record price of $100,000. For those keeping score, that’s a gain of over $500,000 in just five years. In nerdier terms, that’s an ROI of 535%. Match that, Citibank.

22 Oct 2010

Beltway Adventure

"Adventure", Amusement, Barack Obama, Games, Iowahawk, Parody, Satire

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Iowahawk reprises the ancient distributed computing, pre-PC era game Adventure in an updated context.

You have to be pretty old to remember the original, but it’s hilarious if you do.


YOU ARE IN AN OVAL OFFICE. THERE IS SNOW OUTSIDE. YOU ARE BEHIND A DESK. ON DESK THERE IS A BUST OF CHURCHILL.

YOU HAVE A CONGRESS.

YOU HAVE A SENATE.

YOU HAVE A MEDIA.

YOU HAVE A TELEPROMPTER.

YOU HAVE A MILITARY.

YOU HAVE A BIG JET.

YOU HAVE $3 TRILLION OF GOLD.

YOU HAVE 82% APPROVAL HEALTH.

THERE IS 7.2% UNEMPLOYMENT IN THE FOREST.

YOU HAVE A RACE CARD.

YOU HAVE INAUGURAL PARTY LEFTOVERS.

WHAT DO YOU WANT TO DO?

>EAT LEFTOVERS

>RETURN BUST

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