Category Archive 'Games'
07 Nov 2009


The most epic World of Warcraft duel is not going to be fought inside the game, reports the New York Times. Nor will broadswords, enchanted armor, and magic spells be producing the decision. DPS will be inflicted by interagency memoranda, and the Communist Party rather than the program algorithm will select the winner.
My guess is the Ministry of Culture is going to pwn those N00bs from the Administration of Press and Publication.
It could almost be a World of Warcraft game session — two competing titans, plotting against each other, swapping blows, embarked on a quest for a single prize that only the stronger of them will claim.
The virtual World of Warfare game is the subject of a regulatory dispute in China, where such games are big business.
But this is not virtual reality. The titans are two agencies of the Chinese government. And their quest, during which they have traded a few blows in the past week, is for a potentially rich prize: the power to regulate the real World of Warcraft, among the most popular online games in China.
The background: On Monday, the Chinese General Administration of Press and Publication ordered the Shanghai-based operator of World of Warcraft, NetEase, to shut down its servers for World of Warcraft. The agency said that it had rejected the company’s application to become the new host of the game’s four million Chinese players.
But by Wednesday, the Ministry of Culture had struck back.
“In regards to the World of Warcraft incident, the General Administration of Press and Publication has clearly overstepped its authority,” a ministry official, Li Xiong, was quoted as saying in the Economic Information Daily, a newspaper in Beijing. “They do not have the authority to penalize online gaming.”
The ministry said it had that authority. And it said NetEase was perfectly free to offer the game on computers in China. The matter now appears destined for settlement by the State Council, the Chinese government’s cabinet.
Such bureaucratic hair-pulling might seem petty, were so much not at stake. Why the authority to regulate video games should trigger such a fracas is not altogether clear. But on its face, the defining aspect of the dispute involves money.
The online gaming industry in China is already huge, and growing fast. About 50 million people crowd the Internet cafes of China on a regular basis to play. Revenues in 2008 rose about 50 percent to at least $2.9 billion, according to Alicia Yap, a Hong Kong analyst for Citi Investment Research and Analysis. That is 10 times the revenue of just five years ago. IDC, a research company, has predicted that annual revenue will reach $6 billion by 2013.
In that context, the question of who decides what games go online — and how they decide — looms large.
11 Oct 2009


President A. Bartlett Giamatti, in one of his only too frequent fits of political correctness, banned Yale’s traditional annual game of Bladderball for being an affront to liberal wussiness in 1982.
In previous years, individual Yale students and impromptu teams representing residential colleges, undergraduate organizations, and imaginary or facetious combinations celebrated the weekend of the Dartmouth game by battling on the Old Campus, a large quadrangle surrounded by the freshman dormitories, to keep aloft and move a 6 foot (1.8 meter) leather ball in no particular direction.
The Bladderball game was a pure scrimmage lacking specific rules or goals.
The game normally ended when some combination of persons finally succeeded in getting the Bladderball over a fence or out one of the gates of the Old Campus, whereupon a flying wedge of Yale Campus Police would seize possession of the Bladderball and hastily deflate it, terminating that year’s contest.
I recall that, one year, the undergraduate community bested the Campus Cops by successfully moving the Bladderball through New Haven streets for blocks and blocks, finally putting it over the fence into the yard of the residence of the University President on Hillhouse Avenue, as President Brewster cheered them on.
Since there was no actual set of rules or system of scoring, it was traditional for every team to compete in loudest, and earliest, and most preposterous claims of victory.
Student demand seems to have persuaded Richard Levin, the current Yale President, to do the right thing and restore a popular tradition. I noticed disapprovingly, looking at the video, that they seem to be using a lighter, synthetic ball. Still, they did get it out on to the street successfully. And, as is traditional, the team from the Calliopean Society clearly won, while Jonathan Edwards continued to suck.
The Oldest College Daily reports.
9:04 video
Wikipedia entry
After the game, the Wikipedia entry for “bladderball” was edited more than 160 times. The name of the winning college changed constantly until one editor locked the page at 5:51 p.m. because of “excessive vandalism.”
29 Aug 2009

Felicia Day, writer of The Guild, also plays Codex
The Guild is an amusing online comedy whose storyline revolves around a group of on-line gamers playing an unnamed Massively Multiplayer Online Role Playing game bearing a considerable, not entirely coincidental, resemblance to World of Warcraft.
Not surprisingly, because The Guild represents a satirical commentary by actress Felicia Day, best-known for the role of Violet on Buffy the Vampire Slayer, on her own on-line gaming addiction.
The Guild premiered on-line in 2007. Its first season consisted of ten 3-to-7-minute episodes. A second season of only six episodes ran the following year. But The Guild has attracted corporate sponsorship. Microsoft bought the exclusive right to release the first episode of Season 3 on Xbox starting this week, for one week prior to the general release September 1st.
The musical number Do You Wanna To Date My Avatar is a good introduction and has links to episodes.
WatchtheGuild
17 Aug 2009
L33T parents draw the line at their daughter’s new boyfriend. “You’re a L33T, damnit! We don’t date N00bs, we pwn them.”
1:39 video
From College Humor via Atomic Nerds via Karen L. Myers.
27 Nov 2008
The first episode of the classic first person shooter game can be played via browser. The old game software won’t run on the operating systems we use today.
link
————————————
Hat tip to Karen L. Myers.
14 Nov 2008

Abigail M.’s Level
John Derbyshire made level 18, and his posting about it provoked 200 replies.
link
Personally, I think all the “put things away in the right place” games have their real target in the female audience. My wife plays this sort of thing obsessively. Myself, I prefer games where you shoot things and cause things to blow up.
12 Oct 2008

Gizmodo takes perhaps an overly censorious view of one man’s passion.
Personally, I think the Bradster’s setup is highly impressive, in its own peculiar way Homeric. It would be interesting to watch him multi-task.
World of Warcraft player/dorkmaster supreme Bradster has caved to his smack addiction-like dependence on WoW and created 36 separate accounts that he plays simultaneously on an epically ridiculous rig. He claims to spend over $5700 per year just on the game, and plans to pick up 36 copies of the new expansion pack Wrath of the Lich King when it’s released. ...
Bradster’s setup features a whopping seven separate laptops, four desktops hidden away under the desk, and an array of screens that’s disorienting even in a static image. He might be the only person on earth who’s capable of using the 15-button mouse.
23 Aug 2008

CBS3.com reports that a woman dumped by a lion in Second Life tried to kidnap the real life individual behind the offending game avatar armed with a taser, a BB gun, and duct tape.
A woman wanted in the bizarrely complicated attempted kidnapping of her former virtual boyfriend has been apprehended after a multi-state search.
New Castle County Police said 33-year-old Kimberly Jernigan of North Carolina was apparently distraught after her online relationship with a 52-year-old man from Claymont, Delaware came to an end.
The pair apparently met online in “Second Life.” A virtual relationship began between the victim, whose character was a Lion, and Jerrigan, whose online persona was said to be a virtual woman.
When the two met in reality several months ago, police said the victim ended the relationship, sending Jernigan into a downward spiral.
In the beginning of August, Jernigan allegedly drove to the victim’s Pennsylvania workplace and attempted to kidnap him at gunpoint. While she was unsuccessful, she returned two weeks later to track down the victim’s Delaware address.
Police said Jernigan posed as a postal worker in order to locate the victim’s new address, as he had recently moved. After four days of searching, authorities said she found residence in the Whitney Presidential Towers on the 7100 block of Society Drive in Claymont.
With her dog Gogi in tow, investigators said Jernigan cut and removed a screened window in order to enter her virtual ex’s apartment.
When the victim arrived home on Thursday, August 21, he told police he saw someone pointing an object at his chest that was projecting a laser beam. He immediately fled the apartment and contacted police.
Officers arriving at the scene discovered a pair of handcuffs, a roll of duct tape, a Taser and a BB gun as well as the suspect’s dog.
Police said Jernigan had bound her dog Gogi with duct tape and put him in the bathroom as he was making too much noise. The dog was said to be uninjured, but the SPCA is looking into possible charges of animal cruelty.
13 Apr 2008

I’d a lot rather watch this form of competition than baseball or football.
Devonport (whatever that is) versus Portsmouth 5:49 video
Hat tip to Theo.
08 Mar 2008
Gary Gygax received a tribute from Brian Carney in the Wall Street journal.
And a very nice funeral bouquet in cartoon form from xkcd.
23 Jan 2008
This game allows you to assume the identity of one of the leading candidates then fight your way to the top by shooting your opponents with paintballs.
link
02 Jan 2008


The Washington Post reports on Christmas Day activities in the Orkneys:
William Thomson’s family had played this sport for centuries, so he understood that he needed to choose between two strategies for the annual Christmas day ba’ game.
The scrawny 17-year-old could fight for the ball in the center of the riotous scrum, where more than 300 men would function as a human juicer, turning his face red, then purple. He would be scratched, punched, kneed and bitten. His ribs might break. He could pass out unconscious.
Or, Thomson could follow convention for players his size and stay near the edge of the scrum, pushing the pile. This would work well unless the ball popped out and the mob changed direction. Cars, gravestones, houses, strollers, hotel lobbies—all had been kicked, shoved or trampled in pursuit of the ball during previous games. Anticipating such a stampede, business and homeowners in town had nailed wooden planks across their doors and windows. “If you’re on the edge of the scrum and it turns on you,” one veteran player said, “then you might as well be dead.”
This, Thomson decided, was his safest option.
He never considered not participating. The men in the Thomson family—like the men in most families here—have played this game since at least the mid-1600s. It is one of the oldest and most physical sports, and it’s almost certainly the most simple. Half of the men in Kirkwall, called Doonies, try to push a small ball into the sea using any means necessary. The other half, called Uppies, work to push the ball to a wall one mile across town. The ba’, which refers to both the game and the ball with which it is played, can last anywhere from four minutes to nine hours in freezing temperatures and hurricane-force winds.
The ba’ is played nowhere else. It has persisted in Kirkwall because its basic tenets are congruent with life on these Orkney Islands in northern Scotland. If you’re tough enough to survive in this old Viking territory, in a frostbitten town of around 6,000 bordered by whitecapped seas, then you don’t worry about relaxing on Christmas and New Year’s Day. You put on steel-toe boots and a rugby shirt and walk downtown to the almost 900-year-old St. Magnus Cathedral, ready for hell.
Complete article
slideshow
Hat tip to Matthew MacLean.
26 Oct 2007
(MMORG = Massive Multiplayer Online Role-Playing Game)
4 Guys From Viewpoint:
Hitler[AoE] has joined the game.
Eisenhower has joined the game.
paTTon has joined the game.
Churchill has joined the game.
benny-tow has joined the game.
T0J0 has joined the game.
Roosevelt has joined the game.
Stalin has joined the game.
deGaulle has joined the game.
Roosevelt: hey sup
T0J0: y0
Stalin: hi
Churchill: hi
Hitler[AoE]: cool, i start with panzer tanks!
link
25 Oct 2007

The New York Society for Ethical Culture, as part of the New Yorker Festival, earlier this month held a somewhat tongue-in-cheek debate, moderated by Simon Schama, featuring two of the magazine’s staff writers, Malcolm Gladwell versus Adam Gopnik on the question: “Resolved: The Ivy League Should Be Abolished.”
NY Sun (10/5)
IvyGate (10/10)
Thomas Bartlett, in the Chronicle of Higher Education, describes the silliness.
It’s easy to hate the Ivy League. Also, it’s fun.
Yet rarely do hundreds of people cheer wildly as some crazy-haired guy calls for Harvard, Yale, and Princeton to be shut down. That’s right: closed entirely. Their campuses turned into luxury condos. Their students distributed evenly throughout the colleges of the Big Ten. Their endowments donated to charity, or used to purchase Canada.
But cheering is exactly what happened on a recent Saturday night during a somewhat tongue-in-cheek debate on the abolition of the Ivy League. The guy with the crazy hair was Malcolm Gladwell, author of two best-selling works of counterintuitive nonfiction, The Tipping Point and Blink. His opponent, the essayist Adam Gopnik, took the opposite view, arguing that — whatever their faults — we shouldn’t shutter those three prestigious institutions. Both men are staff writers for The New Yorker, and the event was part of the magazine’s annual literary festival.
Mr. Gladwell (University of Toronto, ‘84) is a well-known Ivy hater. In a 2005 article, he argued that the admissions process for Ivy League colleges is odd, arbitrary, and more or less ridiculous. On this particular evening he pushed that view to its most extreme: that Harvard, Yale, and Princeton should be made extinct (the other five Ivies can, presumably, rest easy). The heart of his argument was that the Big Three do a lousy job of promoting social mobility. He also asserted that they have come to be valued as “consumption preferences” rather than places where people, you know, go to learn.
But more interesting than the debate itself was the audience reaction. Anti-Ivy proclamations were greeted with enthusiastic whoops. It was as if everyone had finally been given permission to voice their long-held antipathy toward the elite. It was a mob scene, or as close as you’re likely to get at a wine-and-cheese gathering on the Upper West Side.
It’s all part of a current Ivy backlash, according to Alexandra Robbins, author of The Overachievers: The Secret Lives of Driven Kids and Secrets of the Tomb: Skull and Bones, the Ivy League, and the Hidden Paths of Power. Ms. Robbins thinks the mystique of the Ivy League is starting to wear thin — even though, as she acknowledges, it’s harder than ever to get into those colleges. “Other schools have caught up and surpassed the Ivy League,” she says.
An Ivy League degree can even be a hindrance. Ms. Robbins says she recently talked to the chief executive of a major company who has an unofficial policy against hiring Ivy grads. “There is an assumption that if you went to an Ivy League school, you have a sense of entitlement,” she says.
Ms. Robbins, a Yale graduate herself, is sometimes sheepish about her pedigree, preferring to avoid the topic.
Jim Newell knows the feeling. He writes for IvyGate, a snarky Ivy League gossip blog. Mr. Newell attended the University of Pennsylvania, “one of the lesser Ivies” (his words). His alma mater often gets confused with Penn State, and he’d rather not correct people: “God forbid I’d say, ‘That’s the one in the Ivy League.’ I’d rather run away than say that.”
He thinks a lot of the resentment toward the Ivy League is based on an outdated image. “There is some foundation for the hatred,” he says. “There are a lot of stereotypes about WASPs smoking cigars with stuffed moose heads by the fireplace.”
Of course, it also has a lot to do with admissions. Harvard, Yale, and Princeton reject a lot of applicants, and that can create some hard feelings.
It’s Michele Hernandez’s job to get kids into Ivy League colleges. Ms. Hernandez is one of the most prominent college consultants around. Plenty of people are willing to pay a gulp-inducing $40,000 for her five-year package, which begins in the eighth grade. Ms. Hernandez made about a million dollars last year helping to craft applications.
Still, she tries to dissuade clients — frequently without success — from the idea that it’s Ivy or nothing. “I don’t find anything special about Harvard, Yale, or Princeton,” she says.
But she would hardly celebrate their demise. “Other elite schools would spring up in their place, like a Hydra,” she says, demonstrating a knack for entrance-essay allusions.
There is a “perception issue” when it comes to Ivy League colleges, says Robert Franek, author of The Best 366 Colleges, published by Princeton Review. “I think students and parents may be fed up with the hierarchy,” he says. “They’re starting to take a harder look at other colleges, even if they might be in a position to go to an Ivy.”
But that doesn’t explain where the hate comes from. James Twitchell, a professor of English and advertising at the University of Florida, who writes about branding and popular culture, says it’s simple: “Because so much of what most of us have at the mass-supplier level is interchangeable, we resent those who have something more or better or different.”
Another word for that is envy. Sarah E. Hill, an assistant professor of psychology at California State University at Fullerton, who studies envy, says The New Yorker debate was an opportunity to revel in that feeling. “The audience obviously perceives that these people in the Ivy League receive some kind of unfair advantage,” she says. “The idea of removing them is exciting. It’s like, ‘Ha, ha, ha,’ we took away your label!’”
Representatives of Harvard, Yale, and Princeton would not comment for this article. But, really, what did you expect?
—————————————————————————
If you don’t happen to be part of the pitchfork-waving mob of anti-elitists and actually attended one of the Ivies, be informed that GoCrossCampus is conducting an Ivy League Championship Risk Tournament, which will be starting its very first combats today. Yale has a bit of an advantage right now, which is only right.
—————————————————————————
Hat tips to David Nix and AJ.
14 Aug 2007
You’ve played this one, too, we know. Why not waste some time watching the movie?
1:58 video
————————————————-
Hat tip to Miranda Dobbs.
14 Aug 2007
If you are old enough to have used a computer in the late 1970s, you must have played Adventure. Who knew that the game’s inventor was Will Crowther, or that Adventure was based upon the real Bedquilt Section of Colossal Cave in Kentucky’s Flint Mammoth Cave System?
Adventure is now a topic for scholarship, see: Dennis Jerz’s study in Digital Humanities Quarterly.
More here.
————————————————————-
Hat tip to Karen L. Myers.
18 Jun 2007

Julian Dibbell describes, in the Sunday Times Magazine, the strange new economy of on-line gaming, featuring out-sourcing of tedious game tasks required for advancement of one’s avatar. The author tries to tell it as a suffering sweat shop workers story, and to milk all the sympathy he can, but I think those Chinese fellows have a job a lot of high school kids in America would envy.
It was an hour before midnight, three hours into the night shift with nine more to go. At his workstation in a small, fluorescent-lighted office space in Nanjing, China, Li Qiwen sat shirtless and chain-smoking, gazing purposefully at the online computer game in front of him. The screen showed a lightly wooded mountain terrain, studded with castle ruins and grazing deer, in which warrior monks milled about. Li, or rather his staff-wielding wizard character, had been slaying the enemy monks since 8 p.m., mouse-clicking on one corpse after another, each time gathering a few dozen virtual coins — and maybe a magic weapon or two — into an increasingly laden backpack.
Twelve hours a night, seven nights a week, with only two or three nights off per month, this is what Li does — for a living. On this summer night in 2006, the game on his screen was, as always, World of Warcraft, an online fantasy title in which players, in the guise of self-created avatars — night-elf wizards, warrior orcs and other Tolkienesque characters — battle their way through the mythical realm of Azeroth, earning points for every monster slain and rising, over many months, from the game’s lowest level of death-dealing power (1) to the highest (70). More than eight million people around the world play World of Warcraft — approximately one in every thousand on the planet — and whenever Li is logged on, thousands of other players are, too. They share the game’s vast, virtual world with him, converging in its towns to trade their loot or turning up from time to time in Li’s own wooded corner of it, looking for enemies to kill and coins to gather. Every World of Warcraft player needs those coins, and mostly for one reason: to pay for the virtual gear to fight the monsters to earn the points to reach the next level. And there are only two ways players can get as much of this virtual money as the game requires: they can spend hours collecting it or they can pay someone real money to do it for them.
At the end of each shift, Li reports the night’s haul to his supervisor, and at the end of the week, he, like his nine co-workers, will be paid in full. For every 100 gold coins he gathers, Li makes 10 yuan, or about $1.25, earning an effective wage of 30 cents an hour, more or less. The boss, in turn, receives $3 or more when he sells those same coins to an online retailer, who will sell them to the final customer (an American or European player) for as much as $20. The small commercial space Li and his colleagues work in — two rooms, one for the workers and another for the supervisor — along with a rudimentary workers’ dorm, a half-hour’s bus ride away, are the entire physical plant of this modest $80,000-a-year business. It is estimated that there are thousands of businesses like it all over China, neither owned nor operated by the game companies from which they make their money. Collectively they employ an estimated 100,000 workers, who produce the bulk of all the goods in what has become a $1.8 billion worldwide trade in virtual items. The polite name for these operations is youxi gongzuoshi, or gaming workshops, but to gamers throughout the world, they are better known as gold farms. While the Internet has produced some strange new job descriptions over the years, it is hard to think of any more surreal than that of the Chinese gold farmer.
1:20 video
21 Jan 2007

Is it possible to locate a man given only his photograph and first name?
A UK-based game company is testing the theory of six degrees of separation. They have given us a photograph of a man, a name, and the Japanese characters that translate to “Find me”.
We are each only five to seven people away from any target in the world. Someone, somewhere, knows Satoshi. Help spread the word and track down this person!
Project site.
13 Dec 2006
Try the game Left Behind.
Godless heathens in San Francisco don’t like this one.
29 Nov 2006
You are an asteroid who has seen many of your brethren blasted out of existence by evil spaceships in the original game. The loss of your fellow rocks pains you deeply, and you have longed for revenge. Now you are going to get those spaceships.
game
13 Nov 2006
We’re certainly going to need an alternative to the reality.
Play here.
Hat tip to PJM.
31 Oct 2006
Now here’s a game that is a practical training simulator applicable to real life.
Hat tip to Seneca the Younger.
29 Oct 2006
A giant with a magnifying glass is destroying the city.
game
21 Oct 2006
Fire that kitten from your cannon, and hit the right objects, and you can get it to travel 2113’ (644 meters)... maybe farther!
Caution: annoying music on entry page.
20 Oct 2006

Kate, better known for her Electric Venom blog, is attracting lots of hits today at her more domestically-oriented second blog for her amusing rendition of the only too familiar complaint of the wife who finds she can’t compete with her husband’s favorite
video game that pushes the player to spend more, More, MORE time being better, bigger, badder, more brilliant than they were just a few minutes ago, a few days ago… better than anyone else ever has been. For some, there is something insidiously sexy about outdoing one’s self as well as any other lesser beings… and these games pander precisely to that weak spot. It is a frightening, yet oh-so-modern thing to sacrifice a dream for one’s real future to the reality of something that is not and never will be truly real. I will not have another baby by the time I’m 40 because a computer game eats up those precious hours that real, live ova wait in my body for a man who is not there.
I’ve lost count of the nights I’ve lain upstairs waiting because he said he’d “be right up.” At first I was grateful: I like to read a bit before bed, and this guaranteed me the chance to do it. But over and over that “right up” turned into one, two, three hours. Sometimes he’d wake me up as he climbed into bed and, rolling over, I’d see dawn’s light seeping through our windows, light as weak and watery and ineffective as the tears I’d ceased to shed.
Before you ask: it was never another woman. I’ve always known that. If you could see the way my husband’s face lights up when he looks at me, the way he dotes on me when there’s no computer nearby, the way his voice sinks into a velvet-chocolate register when he speaks my name or talks of me, well, then you’d know as I do that there is no other woman. I am it for him, as he is for me. Forever and ever, amen.
Except for that video game. And, damn, she is a harsh mistress. In reality, I am his and I have no question that he is, and always will be, mine. But these games tread on the thin edges of reality, and in that realm I have no power. I have no identity within that realm, I am without reference, without meaning. There, within his game, there is only him and, the truth be told, there is no us.
Hat tip to Memeorandum.
14 Oct 2006
They have it coming.
GAME
15 Sep 2006
Sink those pirates with your cannon.
game
19 Jun 2006
The BBC collects fight songs from Ireland, Nigeria, South Korea, France, England, China, Cameroon, Argentina, Spain, and Italy.
Hat tip to PJM.
29 Mar 2006
I find I get more of the little buggers, if I slow down a bit, and pick my angles carefully. link
17 Feb 2006
This will put my wife out of action for hours. link
|