Addictive. Play here.
Watch out, war criminals, Amnesty International was trying this week to get former president George W. Bush arrested by such impeccable democracies as Ethiopia, Tanzania, and Zambia for war crimes against terrorists, and soon the International Red Cross may be coming after you for laying down that land mine in Call of Duty.
One of the world’s largest and most respected humanitarian groups in the world is investigating whether the Geneva and Hague conventions should be applied to the fictional recreation of war in video games.
If they agree those standards should be applied, the International Committee of the Red Cross says they may ask developers to adhere to the rules themselves or “encourage” governments to adopt laws to regulate the video game industry.
The International Committee of the Red Cross is mandated under the Geneva Conventions to protect the victims of international and internal armed conflicts. That includes war wounded, prisoners, refugees, civilians, and other non-combatants. The question they debated this week is whether their mandate should be extended to the virtual victims of video game wars.
During this week’s 31st International Conference of the Red Cross and Red Crescent in Geneva, Switzerland, members of the committee held a side event to discuss the influence video games have on public perception and action.
“While the Movement works vigorously to promote international humanitarian law worldwide, there is also an audience of approximately 600 million gamers who may be virtually violating IHL,” according to the event’s description. “Exactly how video games influence individuals is a hotly debated topic, but for the first time, Movement partners discussed our role and responsibility to take action against violations of IHL in video games. In a side event, participants were asked: ‘What should we do, and what is the most effective method?’
“While National Societies shared their experiences and opinions, there is clearly no simple answer. There is, however, an overall consensus and motivation to take action.”
The International Red Cross made this video to document war crimes against imaginary electronic entities (IEEs).
It makes perfect sense. If Geneva Convention protections can be extended on a completely non-reciprocal basis to terrorists and illegal combatants who routinely violate those conventions and all other laws and customs of war by a simple fiat and decree expressive of an international, entirely non-democratic and unrepresentative, consensus of self-appointed elite holier-than-thous, why shouldn’t entirely fictive and imaginary electronic entities not be entitled to receive the same kinds of rights and immunities from the same sources on the basis of similar reasoning and procedures?
Hat tip to Walter Olson.
If Angry Birds was a Hitchcock movie…
Hat tip to Ben Slotznick.
Use your armed guards to make those children mine the Coltan faster.
Gamasutra reports that those corporate fascists over at Apple actually had the nerve to refuse to sell the game app Phone Story, by the sanctimonious Bolshie game design firm Molleindustria, via the iPhone App store, just because the app featured a series of left-wing smears directed specifically at smartphones, consumer products, and Apple.
One can picture the equivalent of Jeffrey Lebowski whining: Whatever happened to free speech, man?
[U]ntil now, few have been willing to turn the lens on this boom and examine what mass-market gadget lust is costing us ethically. Though we’ve since heard of suicides at Foxconn, deplorable working conditions and hazards to the environment involved in the manufacture of the latest hot smartphones, game developers were mostly silent — until now.
It seems natural that provocative serious games developer Molleindustria was the one to take the step. The studio, which has taken on forces like the Catholic church, McDonald’s and big oil with games like Operation Pedopriest, McDonald’s Video Game and Oiligarchy, never pulls its punches as it uses games to sharply deconstruct the social and economic constructs most people take for granted.
Its latest title, Phone Story, uses a series of minigames with voice-over narration to shed light on the human cost and high environmental impact of smartphone development. In one minigame, while the narrator explains that most electronic devices require the mining of coltan, a conflict mineral in Congo whose demand spurs war and child labor, the player must use the touch screen to guide armed soldiers to bark at exhausted child miners in order to meet the goal in time.
In another, the voice-over explains the suicides at electronics manufacturers in China, and the facile solution of “prevention nets” — while the player must catch tumbling workers using a stretched trampoline.
Of course, Phone Story is more interesting for the fact that players must interact with these messages while holding one of the devices discussed. Imagine being served hamburgers on a tour of a slaughterhouse. And all of the developer proceeds — 70 percent of total App Store revenues, as per usual — will be pledged to organizations fighting corporate abuses, starting with Students and Scholars Against Corporate Misbehavior, which supports workers in abusive conditions internationally, including at Foxconn.
Or they would be, if Phone Story had been allowed to stay on the App Store. Apple yanked it just a few hours after the game was officially announced, citing four code violations: 15.2, which prohibits depictions of child abuse, and 16.1, which prohibits apps depicting “objectionable or crude” content. The other two, 21.1 and 21.2, pertain to Phone Story’s charitable bent — and they don’t seem to quite apply, intended instead for games that allow their users to make donations within a game, rather than a pledge by the developer to donate revenues.
Molleindustria makes an iPhone game to criticize the iPhone platform, and that Apple’s chosen to silence it is an interesting punctuation mark on the developer’s statement.
Gamasutra reached out to Molleindustria’s Paolo Pedercini about iPhone Story, who credits the game’s idea to recent international affairs graduate Michael Pineschi, to whom he spoke through creative activism group YesLab. At the time, Pedercini already had some unusual ideas in the works for projects that could act as commentary on gadget fetishism.
“One of them was a multi-touchable virtual-pet vagina, monologuing about technological lust and willful submission to consumerism,” he reflects. “Unfortunately, the flesh engine didn’t work as I hoped so I went for a straightforward educational game.”
But the intent was always to develop a game as commentary on the hardware industry. “Most of the adults in the Western world are somewhat aware that most of our objects are manufactured far away, in conditions that we would consider barbaric,” Pedercini says.
“A lot of tech-aware people heard about the story of the Foxconn suicides or about the issue of electronic waste,” he continues. “But with Phone Story, we wanted to connect all these aspects and present them in the larger frame of technological consumerism.”
He specifically wanted to highlight the goal that “must-have” consumer electronics culture plays in perpetuating these high-impact cycles; one of the levels of Phone Story tasks the players with tossing brand-new boxed phones to swarming would-be buyers rushing a storefront. In his view, the marketing machine that makes people believe they absolutely need an upgraded hardware device on the day it comes out is what causes extremism in the supply chain.
“We don’t want people to stop buying smartphones,” he notes, “but maybe we can make a little contribution in terms of shifting the perception of technological lust from cool to not-that-cool. This happened before with fur coats, diamonds, cigarettes and SUVs — I can’t see why it can’t happen with iPads.”
Pedercini says it was essential to use the platform itself to stage a critique of that platform. “Almost like the device itself was speaking to the user,” he suggests. “The idea was to make a sort of reminder that you can keep with you, like a way-less-permanent tattoo or a bumper sticker, something that you carry around and maybe show off as a conversation-starter.”
But although Apple’s immediate removal of Phone Story makes for an interesting conversation point, Pedercini says he never intended it to happen this way: “I’m very familiar with the App Store policy, and the game is designed to be compliant with it,” he asserts.
“If you check the guidelines, Phone Story doesn’t really violate any rule except for the generic ‘excessively objectionable and crude content’ and maybe the ‘depiction of abuse of children’. Yes, there’s dark humor and violence but it’s cartoonish and stylized – way more mellow than a lot of other games on the App Store.”
“What makes these depictions disturbing is the connection the player makes with the real-world situation,” adds Pedercini. “Of course, the goal was to sneak an embarrassingly ugly gnome into Apple’s walled garden, but not to provoke the rejection. If it was just a matter of provocation I would have gone way further.
If you’re a communist and have to have this App, you can buy it, and the rope you need to hang capitalists, via Android Market.
The cat Frida Kahlo and her owner says she beats the shell game two times out of three.
A gamer recently sold a virtual property, existing only in the context of an on-line game, for serious money.
Think the rent is, in fact, too damn high? Then stay as far away from online world Entropia Universe as possible, because its real estate prices will drive you insane.
Take, for instance, what just went down on Planet Calypso, where one of Entropia’s wealthier players has sold off his interests in a “resort asteroid” for an eye-popping $635,000.
The seller is Jon Jacobs, also known as the character ‘Neverdie’. He originally purchased the asteroid in 2005 — eventually converting it into the extravagant resort ‘Club Neverdie’ — for the then-record price of $100,000. For those keeping score, that’s a gain of over $500,000 in just five years. In nerdier terms, that’s an ROI of 535%. Match that, Citibank.
You have to be pretty old to remember the original, but it’s hilarious if you do.
YOU ARE IN AN OVAL OFFICE. THERE IS SNOW OUTSIDE. YOU ARE BEHIND A DESK. ON DESK THERE IS A BUST OF CHURCHILL.
YOU HAVE A CONGRESS.
YOU HAVE A SENATE.
YOU HAVE A MEDIA.
YOU HAVE A TELEPROMPTER.
YOU HAVE A MILITARY.
YOU HAVE A BIG JET.
YOU HAVE $3 TRILLION OF GOLD.
YOU HAVE 82% APPROVAL HEALTH.
THERE IS 7.2% UNEMPLOYMENT IN THE FOREST.
YOU HAVE A RACE CARD.
YOU HAVE INAUGURAL PARTY LEFTOVERS.
WHAT DO YOU WANT TO DO?